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A solid is formed by rotating the region bounded by the curve $y=x(x-1)^2$ and the line $y=0$ about the y-axis - HSC - SSCE Mathematics Extension 2 - Question 5 - 2006 - Paper 1

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A solid is formed by rotating the region bounded by the curve $y=x(x-1)^2$ and the line $y=0$ about the y-axis. Use the method of cylindrical shells to find the volu... show full transcript

Worked Solution & Example Answer:A solid is formed by rotating the region bounded by the curve $y=x(x-1)^2$ and the line $y=0$ about the y-axis - HSC - SSCE Mathematics Extension 2 - Question 5 - 2006 - Paper 1

Step 1

A solid is formed by rotating the region bounded by the curve $y=x(x-1)^2$ and the line $y=0$ about the y-axis. Use the method of cylindrical shells to find the volume of this solid.

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Answer

To find the volume of the solid, we apply the method of cylindrical shells. The formula for the volume VV generated by rotating about the y-axis is given by:

V=2πabxf(x)dxV = 2\pi \int_{a}^{b} x f(x) \, dx

Here, f(x)=x(x1)2f(x) = x(x-1)^2 and we need to establish the limits of integration.

Finding the roots of the equation y=0y = 0:

  1. Set x(x1)2=0x(x-1)^2 = 0 to find x=0x = 0 and x=1x = 1. Thus, the limits of integration are 0 to 1.

Now, substituting into the integral:

V=2π01xx(x1)2dx=2π01x2(x1)2dxV = 2\pi \int_{0}^{1} x \cdot x(x-1)^2 \, dx = 2\pi \int_{0}^{1} x^2 (x-1)^2 \, dx

This expression can be simplified and solved using polynomial expansion and integration techniques.

Step 2

Show that $\cos(\alpha + \beta) + \cos(\alpha - \beta) = 2 \cos \alpha \cos \beta$.

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Answer

To demonstrate this trigonometric identity, we can use the sum-to-product formulas. Recall:

cos(A+B)=cosAcosBsinAsinB\cos(A + B) = \cos A \cos B - \sin A \sin B cos(AB)=cosAcosB+sinAsinB\cos(A - B) = \cos A \cos B + \sin A \sin B

So we write:

cos(α+β)+cos(αβ)=(cosαcosβsinαsinβ)+(cosαcosβ+sinαsinβ)\cos(\alpha + \beta) + \cos(\alpha - \beta) = \left(\cos \alpha \cos \beta - \sin \alpha \sin \beta \right) + \left(\cos \alpha \cos \beta + \sin \alpha \sin \beta \right)

Simplifying this, we obtain:

2cosαcosβ2 \cos \alpha \cos \beta.

Step 3

Hence, or otherwise, solve the equation $\cos\theta + \cos 2\theta + \cos 3\theta + \cos 4\theta = 0$ for $0 ≤ \theta ≤ 2\pi$.

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Answer

To solve this equation, we can use the identity derived in part (b)(i) and substitution methods. First, it helps to rearrange the equation in terms of cosines,

cosθ+cos2θ+cos3θ+cos4θ=0\cos\theta + \cos 2\theta + \cos 3\theta + \cos 4\theta = 0

Utilizing the sum of cosines, we can denote x=cosθx = \cos\theta and express the equation as a polynomial. Solving for xx will involve solving a quartic equation, possibly using numerical methods or trigonometric identities to find all solutions within the given interval.

Step 4

Resolve the forces on P in the horizontal and vertical directions.

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Answer

In the horizontal direction, the tension in the string AP has a horizontal component given by T1sin(α)T_1 \sin(\alpha). Thus, we set up the equation:

T1sin(α)T2sin(β)=0T_1 \sin(\alpha) - T_2 \sin(\beta) = 0

For the vertical direction, the forces included are the downward tension and gravitational force:

T1cos(α)+T2cos(β)=mgT_1 \cos(\alpha) + T_2 \cos(\beta) = mg

Step 5

If $T_2=0$, find the value of $ω$ in terms of ℓ, g and α.

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Answer

Given that T2=0T_2=0, we can then simplify our equations from the resolution of forces:

From the vertical force equation: T1cos(α)=mgT_1 \cos(\alpha) = mg Substituting for T1T_1 into the horizontal equation previously established will yield a radius function dependent on ωω. The relationship can then be expressed as: ω=gcos(α)ω = \sqrt{\frac{g}{\ell \cos(\alpha)}}

Step 6

How many different recordings are possible?

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Answer

Possible recordings can be determined by the number of outcomes available for each board (win, lose, draw), leading to:

34=813^{4} = 81

This accounts for each game having three possible outcomes.

Step 7

Calculate the probability of the result which is recorded as WLDL.

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Answer

To calculate the probability of the sequence WLDL, we apply the probabilities for each case:

  • Probability of winning (W) = 0.2,
  • Probability of drawing (D) = 0.6,
  • Probability of losing (L) = 0.2.

The combined probability is: P(W)P(L)P(D)P(L)=0.2×0.2×0.6×0.2=0.0048P(W) \cdot P(L) \cdot P(D) \cdot P(L) = 0.2 \times 0.2 \times 0.6 \times 0.2 = 0.0048

Step 8

What is the probability that the Home team scores more points than the Away team?

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Answer

The scoring rule gives the Home team ( 1 , point \times wins + \frac{1}{2} , point \times draws ). To find the probability that the Home team scores more than the Away team, we utilize the binomial distribution scenarios across the 4 games considering all possible outcomes:

Setting up the probability scenarios systematically, then evaluating the combinations will give the desired probability. The calculation will involve the probabilities from different scenarios with multiple games of 1 point for wins and 0.5 for draws.

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