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Working with Vectors Simplified Revision Notes

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1.2.1 Working with Vectors

Vectors are a fundamental part of mechanics because they allow you to represent quantities that have both magnitude and direction, such as force, velocity, and displacement. Understanding how to work with vectors is essential for solving problems related to motion, forces, and equilibrium.

1. Representing Vectors

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  • Notation: Vectors are often denoted by bold letters (e.g., A) or with an arrow above the letter (e.g., A\vec{A}).
  • Components: A vector in 2D space can be broken down into its components along the xx and yy axes. For a vector A\vec{A}, if A\vec{A} has a magnitude AA and an angle θ\theta with the horizontal axis:

A=Axi^+Ayj^\vec{A} = A_x \hat{i} + A_y \hat{j}

where:

Ax=Acosθ,Ay=AsinθA_x = A \cos \theta, \quad A_y = A \sin \theta

AxA_x and AyA_y are the components of the vector along the xx-axis and yy-axis, respectively, and i^\hat{i} and j^\hat{j} are the unit vectors in the xx and yy directions.

2. Vector Addition and Subtraction

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  • Graphical Method (Head-to-Tail Rule):
  • To add two vectors A\vec{A} and B\vec{B}, place the tail of B\vec{B} at the head of A\vec{A}. The resultant vector R\vec{R} is drawn from the tail of A\vec{A} to the head of B\vec{B}.
  • Vector subtraction can be viewed as adding a negative vector. To subtract B\vec{B} from A\vec{A}, reverse the direction of B\vec{B} and then add it to A\vec{A}.
  • Component Method:
  • Add the corresponding components of each vector:

R=A+B=(Ax+Bx)i^+(Ay+By)j^\vec{R} = \vec{A} + \vec{B} = (A_x + B_x) \hat{i} + (A_y + B_y) \hat{j}

  • Similarly, for subtraction:

R=AB=(AxBx)i^+(AyBy)j^\vec{R} = \vec{A} - \vec{B} = (A_x - B_x) \hat{i} + (A_y - B_y) \hat{j}

3. Magnitude and Direction of a Vector

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  • Magnitude:
  • The magnitude (or length) of a vector A\vec{A} with components AxA_x and AyA_y is given by:

A=Ax2+Ay2|\vec{A}| = \sqrt{A_x^2 + A_y^2}

  • Direction:
  • The direction of A\vec{A} can be found using the inverse tangent function:

θ=tan1(AyAx)\theta = \tan^{-1} \left(\frac{A_y}{A_x}\right)

  • This angle θ\theta is measured counter clockwise from the positive xx-axis.

4. Scalar (Dot) Product

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  • Definition: The scalar product of two vectors A\vec{A} and B\vec{B} is a scalar quantity and is calculated as:

AB=ABcosθ\vec{A} \cdot \vec{B} = |\vec{A}| |\vec{B}| \cos \theta

where θ\theta is the angle between the two vectors.

  • Component Form:
  • In terms of components:

AB=AxBx+AyBy\vec{A} \cdot \vec{B} = A_x B_x + A_y B_y

  • The scalar product is useful for finding the work done by a force: W=FdW = \vec{F} \cdot \vec{d} .

5. Vector (Cross) Product

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  • Definition: The vector product of two vectors A\vec{A} and B\vec{B} is a vector that is perpendicular to the plane containing A\vec{A} and B\vec{B}. Its magnitude is given by:

A×B=ABsinθ|\vec{A} \times \vec{B}| = |\vec{A}| |\vec{B}| \sin \theta

where θ\theta is the angle between the two vectors.

  • Direction: The direction of the vector product is given by the right-hand rule.
  • Component Form:
  • In terms of components for vectors in 3D:

A×B=i^j^k^AxAyAzBxByBz\vec{A} \times \vec{B} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ A_x & A_y & A_z \\ B_x & B_y & B_z \end{vmatrix}

  • The vector product is useful in torque calculations: τ=r×F\vec{\tau} = \vec{r} \times \vec{F} .

6. Equilibrium of Forces

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  • Condition for Equilibrium:
  • An object is in equilibrium if the resultant force acting on it is zero. For a set of forces F1,F2,,Fn\vec{F_1}, \vec{F_2}, \ldots, \vec{F_n} acting on a body, the condition for equilibrium is:

F=F1+F2++Fn=0\sum \vec{F} = \vec{F_1} + \vec{F_2} + \cdots + \vec{F_n} = \vec{0}

  • This requires that both the sum of the xx-components and the sum of the yy-components of the forces are zero.

7. Application in Mechanics

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  • Resultant Force:
  • Use vector addition to find the resultant force acting on an object when multiple forces are involved.
  • Projectile Motion:
  • Break down the velocity into horizontal and vertical components to analyse the motion separately along each axis.
  • Relative Velocity:
  • Calculate the velocity of one object relative to another using vector subtraction.

Summary

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Working with vectors in A-Level Mechanics involves understanding how to represent, add, subtract, and multiply vectors. Mastery of these skills allows you to solve a wide range of problems involving forces, motion, and equilibrium, where both magnitude and direction are critical.

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