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Linear programming problems with two variables can be solved graphically by plotting constraints and finding the optimal solution within the feasible region. Two key methods are used:
Problem
Maximise:
Subject to:
Step 1: Plot the Constraints
Step 2: Identify the Feasible Region
The feasible region is bounded by the lines and lies in the first quadrant. It is a polygon defined by:
Step 3: Solve Using the Vertex Method
Evaluate at each vertex:
Step 4: Identify the Optimal Solution
Problem
Maximise:
Subject to:
Step 1: Plot the Constraints
Step 2: Identify the Feasible Region
The feasible region is bounded by the lines and lies in the first quadrant. Vertices are:
Step 3: Check Integer Solutions
Vertices:
Step 4: Adjust for Integer Solutions
If only integer solutions are allowed, test lattice points within the feasible region, such as or :
where and are coefficients.
Vertex Method: Evaluate at each vertex of the feasible region.
Feasible Region: The intersection of all constraints, satisfying
Constraint Boundaries: Convert inequalities to equalities for plotting:
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