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In an oblique collision, a smooth elastic sphere strikes a fixed smooth surface or another smooth elastic sphere at an angle. These collisions involve the decomposition of velocities into components perpendicular and parallel to the surface of contact. The behaviour in these two directions differs:
The velocity of the sphere is resolved into:
Newton's law of restitution applies:
where is the coefficient of restitution ()
The velocity remains unchanged as no impulse acts in this direction:
The total kinetic energy before and after the collision is:
Using , the loss of kinetic energy due to the collision is:
For problems involving arbitrary angles, represent the velocity as a vector:
Problem
A sphere of mass 2 kg is moving at 8 ms⁻¹ towards a smooth vertical wall at an angle of 60° to the wall.
The coefficient of restitution between the sphere and the wall is e = 0.5
Find:
Step 1: Velocity Components Before Collision
Resolve the initial velocity
Perpendicular component ():
Parallel component ():
Step 2: Velocity Components After Collision
Perpendicular direction ():
Parallel direction (): Remains unchanged:
Step 3: Final Velocity
The final velocity () is the vector sum of and :
Substitute:
Step 4: Loss of Kinetic Energy
Initial kinetic energy:
Substitute
Final kinetic energy:
Substitute
Loss of kinetic energy:
Final Answer:
Final velocity components:
Problem
A sphere has an initial velocity and strikes a smooth horizontal plane.
The coefficient of restitution is e = 0.8
Find the velocity of the sphere after the collision.
Step 1: Resolve Velocity Components
Perpendicular component (): Normal to the plane (vertical):
Parallel component (): Tangential to the plane (horizontal):
Step 2: Apply Newton's Law of Restitution
Perpendicular component after collision:
Parallel component after collision:
Step 3: Combine Components
The final velocity is:
Final Answer:
The velocity after the collision is ms⁻¹
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