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Libraries, Linkers & Loaders Simplified Revision Notes

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Libraries, Linkers & Loaders

Overview

In software development, code libraries, linkers, and loaders are essential tools that help manage, integrate, and execute code efficiently. Libraries are pre-written collections of code that developers can reuse, saving time and effort. Linkers and loaders are tools involved in preparing programs for execution by connecting library code with the main program. Understanding these tools and their roles during compilation helps developers produce robust and efficient software applications.

Libraries

  • Definition: A library is a collection of precompiled code that can be used to perform common tasks without the need to write code from scratch. Libraries contain useful functions, classes, and procedures for various tasks, like mathematical operations, file handling, and graphics.
  • Types of Libraries:
    • Static Libraries: These are directly included in the executable file during compilation, resulting in a larger executable file. Common in languages like C/C++.
    • Dynamic Libraries (or Shared Libraries): These are separate files linked to the program at runtime, allowing multiple programs to share the same library file, reducing memory usage.
  • Benefits of Using Libraries:
    • Efficiency: Allows reuse of pre-written code, speeding up development.
    • Reliability: Library code is often tested and optimised, reducing bugs.
    • Modularity: Separates common functions from the main code, making it easier to manage and update.
  • Drawbacks of Using Libraries:
    • Dependency Management: Programs relying on dynamic libraries may fail if the required library is missing or incompatible.
    • Size and Complexity: Including too many libraries can increase program size and complexity, especially if not all library functions are used.

Linkers

  • Definition: A linker is a tool that combines different pieces of code and data from various files, including libraries, into a single executable program.
  • Types of Linking:
    • Static Linking: The linker includes all the library functions required by the program directly in the executable file at compile time.
    • Dynamic Linking: The linker includes only references to the required libraries in the executable file, with the actual linking happening when the program is run.
  • Linking Process:
    • During compilation, the linker looks for all symbols (e.g., functions or variables) referenced in the code and ensures they are defined somewhere, either in the main program or in an imported library.
    • If a required symbol isn't found, the linker generates an error, preventing the program from compiling successfully.
  • Output: After linking, the program is either fully compiled into a standalone executable (for static linking) or references external libraries needed at runtime (for dynamic linking).

Loaders

  • Definition: A loader is a part of the operating system responsible for loading an executable program into memory and starting its execution.
  • Loading Process:
    • The loader copies the executable program into memory.
    • For programs with dynamically linked libraries, the loader finds the necessary libraries and links them to the program at this stage.
    • Once the code and libraries are loaded, the loader transfers control to the program's starting point, initiating execution.
  • Dynamic Loading: Some programs load libraries only when specific functions are needed, which can save memory. This is common in larger applications or those with many optional features.

Libraries, Linkers, and Loaders in Compilation

  • Using Libraries in Programs:
    • Libraries can be included in code by importing them (e.g., #include <math.h> in C or import math in Python). These declarations signal to the compiler which libraries the program will use.
  • Role of Linkers: During the final steps of compilation, the linker resolves all the library functions and variables used in the code, either embedding them directly in the executable (static linking) or ensuring they're available through external files (dynamic linking).
  • Role of Loaders: When the program is executed, the loader ensures all required libraries are in memory and accessible. For dynamically linked programs, this is where the final linking happens to create a seamless executable environment.

Example

infoNote

Static Linking Example:

A simple C program that uses the math library for square root calculation.

#include <math.h>
int main() {
    double result = sqrt(25.0);
    return 0;
}

With static linking, the math library's sqrt function is embedded directly in the final executable file during compilation.

infoNote

Dynamic Linking Example:

If the program above was dynamically linked, the executable file would contain a reference to an external math library file (e.g., libm.so on Linux). When the program runs, the loader would find and link libm.so to provide the sqrt function.

Note Summary

infoNote

Common Mistakes

  • Confusing Static and Dynamic Libraries: It's essential to understand that static libraries are incorporated directly into the program, increasing the executable size, while dynamic libraries are linked at runtime, allowing for smaller executables but dependency on external files.
  • Dependency Issues with Dynamic Libraries: Programs with dynamically linked libraries can fail to run if the necessary library file is missing or incompatible with the user's system.
  • Incorrewith Library Paths: If the linker can't find the library paths (e.g., due to a misconfiguration), the compilation will fail with unresolved symbol errors.
infoNote

Key Takeaways

  • Libraries are collections of reusable code that can be statically or dynamically linked to save development time and improve reliability.
  • Linkers combine code and resolve references between the main program and any libraries, producing an executable file.
  • Loaders load the executable into memory, handling dynamic linking if needed, and initiate the program's execution.
  • Proper use of libraries, linkers, and loaders optimises program development and execution, making programs more modular, efficient, and portable.
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