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Based on your reading of the texts on page three: Explain in your own words why the game Factitious was developed Give reasons why, in your view, the game is or is not useful to young people today. - Junior Cycle English - Question 1 - 2018

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Based-on-your-reading-of-the-texts-on-page-three:--Explain-in-your-own-words-why-the-game-Factitious-was-developed--Give-reasons-why,-in-your-view,-the-game-is-or-is-not-useful-to-young-people-today.-Junior Cycle English-Question 1-2018.png

Based on your reading of the texts on page three: Explain in your own words why the game Factitious was developed Give reasons why, in your view, the game is or is... show full transcript

Worked Solution & Example Answer:Based on your reading of the texts on page three: Explain in your own words why the game Factitious was developed Give reasons why, in your view, the game is or is not useful to young people today. - Junior Cycle English - Question 1 - 2018

Step 1

Explain in your own words why the game Factitious was developed

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Answer

The game Factitious was developed to enhance the ability of players to differentiate between real news and fake news. This is an increasingly important skill in today's world, where misinformation is rampant across social media and online platforms. The game serves as an educational tool, allowing users to engage with various news stories and make informed decisions about what to believe. By playing the game, individuals can hone their critical thinking skills and recognize misleading information, which ultimately contributes to a more informed society.

Step 2

Give reasons why, in your view, the game is or is not useful to young people today

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Answer

In my view, the game Factitious is useful to young people today for several reasons. Firstly, it promotes media literacy, a crucial skill in an age where they are constantly bombarded with information from diverse sources. By practicing with Factitious, youths learn to critically evaluate the reliability of news content, which can help them navigate the complexities of information online.

However, it can also be argued that the game may not be entirely effective for all young people. Not every player may take the game seriously, viewing it as merely a game rather than a learning tool. Furthermore, the experience might not translate into real-life discernment of news stories, as the game is limited to only the content it offers and does not cover the full spectrum of misinformation tactics present in the real world.

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